Campaigns here follow the games themselves — banner weeks, kingdom seasons, anniversary events. When a window opens, it lands on top of standard pricing. The first one opens with checkout launch.
They follow the calendar. Banner cycles, kingdom seasons, anniversary weeks — a window opens where the games make it worth opening, and closes when the event does.
The list hears first. Every window is announced to the list before it appears anywhere else.
Always on top of the standard price. No inflated baselines the week before, no countdown-timer theatre — a campaign is extra value on the same honest number.
One message when a campaign opens — your game, the window, what it's worth. That's the whole newsletter.